Tony Hawk: Ride videos are in-game and out-of-game
We debated which of the two video assets Activision recently sent us for Tony Hawk: Ride should go a the top of the post, and which should be relegated to the unfavorable, post-jump real estate. The in-game trailer is pretty slick, and features that super catchy We Are Scientists jam. (You know the one, you hip guy, you.) However, the gameplay demonstration actually shows the peripheral being used to go on a "sick run," apparently part of a long-standing feud between Activision and Robomodo.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
We decided to put the "sick run" at the top of the post, if only because we want you to know that this is exactly how we looked the first time we played the game at E3. Only we didn't crash quite so much, and also, when we finished playing, Tony Hawk himself came up and gave us a high-five with one of his giant hands. Check out the video above, then click past the jump to check out its neglected (but catchy!) brother.
Microsoft hiring for Project Natal and Halo
A variety of new job listings have emerged on a Microsoft employment site, including positions for Project Natal and -- perhaps more interesting -- positions for a new Halo game. These listings for Halo, likely for Halo: Reach, call for designers, AI developers and animators -- even a multiplayer game design lead.
As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that.
[Via HotBloodedGaming]
As for Project Natal, some listings point to "a large franchise," whereas others quote "an excellent next-generation" project -- which could be just about anything. We confirmed with Microsoft's Larry "Major Nelson" Hryb that the listings were legit, though he couldn't provide us with any more info beyond that.
[Via HotBloodedGaming]
Hands-on: Netflix on PS3
We've embedded a video overview of the service above. We'll admit that there are a few qualms with the presentation so far. First, the activation process is slow and requires the use of a computer -- there is no way to activate Netflix directly from the PS3. (You won't be able to use the PS3 internet browser for activation purposes either.) Second, the loading of cover art is suspiciously slow. Finally, there is no way to directly manage your Queue from the interface. While you'll be able to browse various categories, there is no Search capability. One benefit the PS3 has over the 360 in this regard is the built-in browser. You will be able to use the PS3's internet browser to manage your Queue. It's a baffling additional step, but it certainly is an added convenience. (ProTip: Use SELECT to add a bookmark to your PS3 internet browser.)
While the previous video we posted suggested otherwise, we can confirm that HD video works on PS3, and it works well. In fact, it's a bit faster than watching SD content, simply because you won't have to wait for the PS3 to switch between resolution modes. When browsing your queue, look for a tiny HD icon at the bottom of the screen to see if it will play in high-def. (The selection can be quite limited.) When judging the overall experience, however, we'd say starting movies required a longer buffer than when using the service on the 360 or PC. Netflix is a terrific value-add for the PlayStation 3, but minor interface issues make it clear that there's a lot of room for improvement -- perhaps when Netflix becomes a standard built-in feature of the OS next year?
Actions of BioShock protagonist debated by characters in sequel
Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player's decisions in the original? The answer was recently revealed by Bioshock 2's creative director, Jordan Thomas: Ambiguity, my dear Watson.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Speaking to MTV, Thomas explained that, "the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game." He later added, "It's become kind of a religious question; what he did at the end of BioShock 1." This plot device is probably for the best -- if the splicers in Bioshock 2 knew about our actions in the first game, all they'd debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.
Golgoth confirms Joe and Mac remake in the works
Golgoth recently dropped a press release to cut off conjecture about their next project at the pass, simply stating, "after our Toki remake release, we'll work on Joe and Mac license." That simple confirmation, as well as the concept art seen above, was really the only meat on the release's bones -- platforms for the remake, or a tentative launch window still remain unannounced.
We'd love to toot our own horn for correctly guessing the franchise Golgoth would work on next, but the studio's boss did say it would be a Data East-developed co-op platformer. One needn't be a world-renowned cryptographer to suss that one out.
We'd love to toot our own horn for correctly guessing the franchise Golgoth would work on next, but the studio's boss did say it would be a Data East-developed co-op platformer. One needn't be a world-renowned cryptographer to suss that one out.
Bayonetta launch continues Platinum's winning streak

This is Platinum Games's second launch in Japan, and it's the second to debut at the top of the charts. Infinite Space on DS took the winning position back in June, with a comparatively modest 38,394 copies. MadWorld, Platinum's other game, has yet to be released in Japan.
The number two and three spots on Media Create's chart are also occupied by new games: Four Warriors of Light: Final Fantasy Gaiden, the new Final Fantasy for DS made by Matrix Software, and Tekken 6.
Joystiq Podcast 116 - Canfax 720 edition
It's our angriest podcast yet as we argue about the merits of this console generation, Brutal Legend, Uncharted 2, Assassin's Creed II (barely) and the films of Gary Ross. Plus, as a special bonus, we mention having giveaway bags of Blueberry Muffin Tops cereal but completely forget to give them away. So, we'll do it right here.
Comment below with your thoughts on the podcast and you could win a Brush With Fame and some of the greatest cereal on the face of the earth. Oh, and thanks to Alan Black for his eco-friendly photoshop.
Comment below with your thoughts on the podcast and you could win a Brush With Fame and some of the greatest cereal on the face of the earth. Oh, and thanks to Alan Black for his eco-friendly photoshop.
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Hosts: Christopher Grant (@chrisgrant), Justin McElroy (@justinmcelroy) and Ludwig Kietzmann (@LudwigK)
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See all of this week's links (and what games we played) after the jump.
Warhammer Online's free trial becomes endless, caps level at 10
Most MMO players tend to spend significantly more time in their virtual environs than a 10-day free trial could possibly permit -- that's why Mythic Entertainment recently made some drastic changes to its trial program for Warhammer Online: Age of Reckoning. From now on, folks who demo the game for free will have an unlimited amount of time to try it out -- however, their characters can only reach level 10 before they stop accumulating experience.
Sounds like a wise move on Mythic's part to increase interest in the title, but we're worried that it might create a new breed of Warhammer trial players who get treated like second-class citizens by their subscription-paying counterparts. "Keep walking, ten-capper," they'd say without making eye contact, "we don't take kindly to you folks around here."
Sounds like a wise move on Mythic's part to increase interest in the title, but we're worried that it might create a new breed of Warhammer trial players who get treated like second-class citizens by their subscription-paying counterparts. "Keep walking, ten-capper," they'd say without making eye contact, "we don't take kindly to you folks around here."
Rumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds
Or, if you prefer: "Tom Morello strikes again; joined by Rebecca Romijn and Zach Braff."
Screenshots of what may be a sequel to the XBLA game The Dishwasher: Dead Samurai have landed on 1UP, allegedly supplied by the same saboteur that leaked those supposed Halo: Reach images. The shots certainly jive with the original game's art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and -- our favorite -- a humongous pair of scissors.
When reached for comment, Dishwasher creator James Silva said, "Ska Studios does not comment on rumor and speculation," and then added, "I'm never inviting Tom Morello, Rebecca Romijn and Zach Braff over again."
Screenshots of what may be a sequel to the XBLA game The Dishwasher: Dead Samurai have landed on 1UP, allegedly supplied by the same saboteur that leaked those supposed Halo: Reach images. The shots certainly jive with the original game's art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and -- our favorite -- a humongous pair of scissors.
When reached for comment, Dishwasher creator James Silva said, "Ska Studios does not comment on rumor and speculation," and then added, "I'm never inviting Tom Morello, Rebecca Romijn and Zach Braff over again."
First footage of Netflix on PS3

Unfortunately, the early report of the service doesn't sound quite perfect. Otis says in the YouTube description that all video renders at 480p and doesn't scale properly. We'll be testing these claims ourselves when we get the chance to check out the service. Let us know with a comment if there's any other feature of the PS3's new Netflix capability that you'd like us to investigate!
[Thanks, Otis!]
Impressions: Darksiders takes a stab at Portal, Panzer Dragoon

Former X-Men, Battle Chasers and Ultimates artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, Darksiders. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D Zeldas, God of War and, in some ways, Devil May Cry are still obvious in the latest build.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
Gallery: Darksiders (11-06-09)
Namco Bandai posts $66.7 million loss for first half of year
Namco Bandai has reported a net loss of ¥6.04 billion ($66.7 million) for the first half of its fiscal year, which began in April. During the same period last year, the company posted a net income of ¥1.28 billion ($14.14 million). Despite this year's first-half hiccup, the publisher still expects to earn ¥8.5 billion ($93.6 million) in net income by the end of its fiscal year (ending March 31, 2010). After all, there are those 2.5 million copies of Tekken 6 waiting to be sold.
Namco Bandai's software sales for the period were led by the Ben 10 franchise, as Alien Force and Protector of the Earth combined to sell approximately 810,000 units (not exactly Guitar Hero numbers, eh?). Even with Tekken 6 in its second-half roster, Namco must be pulling for a miracle. But then, the holidays are a magical time.
Source – Financial Highlights [PDF]
Source – Consolidated Financial Report [PDF]
Namco Bandai's software sales for the period were led by the Ben 10 franchise, as Alien Force and Protector of the Earth combined to sell approximately 810,000 units (not exactly Guitar Hero numbers, eh?). Even with Tekken 6 in its second-half roster, Namco must be pulling for a miracle. But then, the holidays are a magical time.
Source – Financial Highlights [PDF]
Source – Consolidated Financial Report [PDF]
Super Street Fighter IV trailer unlocks bonus stages
It's all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is -- he loves watching his barrels get smashed!
[Thanks, Vince]
Hands-on: Battlefield: Bad Company 2 multiplayer beta
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
Modern Warfare: Reflex footage inspires passionate comment
"now all you 360 lovers can suck it!!!!! this game looks great." – natevberg, YouTube commenter
No insight from us relating to the recently leaked footage of the training mission from Modern Warfare: Reflex (and, prior to that, the original Modern Warfare) is required. Mr. natevberg seems to sum up the raw emotion of the video beautifully. To see the modern waggle controls in action, check out the video after the jump.
No insight from us relating to the recently leaked footage of the training mission from Modern Warfare: Reflex (and, prior to that, the original Modern Warfare) is required. Mr. natevberg seems to sum up the raw emotion of the video beautifully. To see the modern waggle controls in action, check out the video after the jump.
























