So far it looks to be ... pretty standard fare. Still, with the historically high intensity of COD's firefights, it will be a huge plus to have as many as three buddies backing you up in battle. Also, as nice as co-op is, we're extremely eager to see what Treyarch is working on to (hopefully) out-do COD4's stellar competitive mutliplayer modes.
See Call of Duty: World at War's co-op gameplay
So far it looks to be ... pretty standard fare. Still, with the historically high intensity of COD's firefights, it will be a huge plus to have as many as three buddies backing you up in battle. Also, as nice as co-op is, we're extremely eager to see what Treyarch is working on to (hopefully) out-do COD4's stellar competitive mutliplayer modes.
Rock Band Weekly: Megadeth, Machine Head, Killswitch Engage, Dream Theater, DevilDriver, Airbourne
Roadrunner pack (480
/ $6 for one month, then it jumps to 800
/ $10)- "Runnin' Wild" - Airbourne (80
/ $1 for one month, then it jumps to 160
/ $2, same applies to all other songs) - "Clouds Over California" - DevilDriver (80
/ $1) - "Constant Motion" - Dream Theater (80
/ $1) - "My Curse" - Killswitch Engage (80
/ $1) - "Aesthetics Of Hate" - Machine Head (80
/ $1) - "Sleepwalker" - Megadeth (80
/ $1)
Street Fighter II HD beta gets bandaged
Notes a post on the company's blog, "While we can't do anything about high ping times, we've optimized the gameplay experience so that it's less noticeable and smoother," some of which can be seen in video form here. Still, those pining for more characters to pummel will be left wanting. According to Capcom, adding additional fighters was "technically not possible for the patch." We'll just have to wait until we get our thumbs on the full game to get our Cammy on.
Carmack: Xbox 360 Rage 'a little blurry,' 'key scenes' same as PS3
In an update to id Software's data dilemma, John Carmack tells Tom's Games, "We're pretty much resigned to the fact that we're going to make [Rage] fit onto two DVDs on the 360." In other words, Microsoft isn't about to write off the steep royalties that allegedly add up with each additional game disc. The good news is you'll only have to whine for mom to swap your Xbox 360 discs once. The bad news, as headlined last week, is that Rage for Xbox 360 will supposedly look worse than the PlayStation 3's Blu-ray version due to data compression. But how much worse?
"All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms," Carmack explains. "They'll get the high quality compression. But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3." We hear id's been sweeping some artifacts under the rug too. And watch out for those jaggies hiding beneath the bed!
Bionic Commando Rearmed swings in next week; launching later on Euro PSN, $5 more on PC
PS3 owners in Japan, along with Xbox 360 owners worldwide, will be able to purchase BCR for $10 on August 13, US PS3 owners need to wait until the PSN updates the following day. We'll let you know when a European PSN release date is given.
[Via Big Download, PS3 Fanboy]
Guitar Hero World Tour adds Dinosaur Jr., Survivor ... Bob Seger?
- Airbourne – "Too Much Too young..."
- At the Drive-in – "One Armed Scissor"
- Black Rebel Motorcycle Club – "Weapon of Choice"
- Bob Seger – "Hollywood Nights"
- Dinosaur Jr. – "Feel the pain"
- Silversun Pickups – "Lazy Eye"
- Survivor – "Eye of the Tiger"
EA dates Godfather 2 for February 2009
EA also shed a bit more detail on the previously revealed "Don's View," which promises to kiss the gameplay with a touch of strategy. Here you'll build up, expand, and defend crime rings against rival families by hand picking "Made Men," and sending them out onto the streets to do your bidding. Godfather 2 will also include the previous game's BlackHand control scheme, promising "more visceral hand-to-hand brutality" this time around. As the old saying goes, if you want something done right, do it yourself.
Amazon's Gears of War 2 Lancer bundle available now for $140
[Thanks, Andrew and Nate!]
Let's rave over TAC's Illuminated Drumsticks
At $20 the price is a bit silly, but then again, so is the whole concept. We're sure that under the right chemical conditioning these things will add a whole new level of glee to drumming. There's a horrible video after the break to see how it works.
[Via GayGamer]
Continue reading Let's rave over TAC's Illuminated Drumsticks
X3F Week in Review: August 1, 2008 - August 7, 2008
Community
- Xbox 360 Fancast 078 -- Progressively More Erotic
In which a feud continues - X3F TV -- XBLA in Brief: Braid
Absolutely a must play - X3F Review: Sid Meier's Civilization Revolution
Truly a revolution? - Ask X3F: Starving for swag edition
The swag must flow!
- The Dishwasher is still samurai killing its bugs
Looks like we're stuck with Castle Crashers - Source: First images from 360 Avatar creator
Look! Buttons! - NinjaBee unveils XBLA title A Kingdom for Keflings
New images too - Zero Punctuation takes a katana to Ninja Gaiden 2
Actually likes it, sort of - Rare: Kameo and PDZ sold tons, stop crying
But how many were sold right back to GameStop?
Blow explains dilemma of Braid's price to 1Up
Blow explains if the game maintained sales among a niche audience at 800 points he would be "bankrupt or in debt." Then again, if Braid sells moderately well -- and if the buzz over the title keeps going, it should -- he says he could have stuck it out at 800 points and then the game would have probably sold even better. Check out the developer's dilemma in the video after the break.
Continue reading Blow explains dilemma of Braid's price to 1Up
Realtime Worlds speaks up on Crackdown sequel
VG247 spoke to Realtime Worlds studio head Colin Macdonald at the recent UK Develop event, where he said that not starting work on Crackdown 2 straight away "Was a horrible, horrible decision that we still dwell on." Why not just do it, then? Macdonald explained that it was all about sales. "The numbers just didn't add up," he admitted. "We're not in the business of doing things because we'd like to, if we can't guarantee that it makes sense for the company." Instead it moved on to something new, and RTW has been happily cranking away on its crime-themed MMO,
Still, Macdonald related that the dev could revisit Crackdown once APB wraps. "I don't think the door's closed," he revealed, adding, "Hopefully in the future we'll have the resource and something can be worked out with Microsoft." The house Bill Gates built might have already worked something out, though – with another developer.
Master Chief crash lands into Fable 2
If you noticed in the details to Fable 2's Collector's Edition, there was an "Otherworldly Bonus" for in-game content. Packaged with the announcement were screenshots, including one conspicuously labeled "Fable2_MasterChief.jpg." Yep, that's not just a coincidence, you're looking at a faux-medieval variant of the Halo superstar. (Halo 3 ending spoiler alert) I guess we know what universe he crash-landed in.
And here we thought Minstrel Chief was the only Halo reference we'd find. Fable 2 is coming October 21 for US and October 24 for Europe.
Microsoft's Gosen warns of 'thin line between gimmick and great gameplay'
Speaking at a Gamefest UK keynote and later to the folks at Develop, Gosen admitted that while different interfaces, whether they be video cameras or plastic guitars, are important in bringing new players into the market, they need to serve a "truly game changing experience." Gosen went on to cite research which found Wii Fit players abandoned their "digital bathroom scales" quite quickly. "They are not good if they are gimmicks. There is a challenge for us to make sure that all new user interfaces are deep and are rewarding to the end user."
And how do you do that, exactly? Gosen offers, "So we have to get the balance right, because what we are doing is bringing new consumers into the market for the first time in their lives sometimes – and we have to treat them with respect." Get the balance of game design right, huh? Sounds like the perfect Wii Fit game, no?
Soul Calibur IV burns two million souls worldwide
Still, and not to make an example out of you, Namco, but really all of this chest puffery over units shipped is a bit overblown. It's like bragging about how many pencils you threw at the ceiling, rather than what's really important, namely how many stuck. Then again, we imagine it's difficult to look up and count while you're ducking under the desk from falling profits.































