Posts in category rpgs
by Justin McElroy Aug 8th 2008 11:15AM
Filed under: Nintendo DS, RPGs

... and
Jade Empire DS and
Dragon Age DS and pretty much any BioWare property is on the table, according to the company. Lead designer of upcoming DS title
Sonic Chronicles: The Dark Brotherhood Miles Homes
told Eurogamer.de that the company would consider small screen versions of their IPs, "basically anything that reinforces the franchises."
As much as we'd like to get totally pumped by the revelation, we're going to withhold pumpitude until we see how
Sonic turns out. But hey, don't let us rain on your parade: Which BioWare franchise do you hope goes DS first?
by Ross Miller Aug 8th 2008 1:40AM
Filed under: Mac, PC, RPGs
When
Diablo 3's Witch Doctor class was revealed, many of you --
at least one-fourth, by our estimates -- decried the perceived loss of the
D2 Necromancer. Keep hope alive, True Believers, because
D3 lead designer Jay Wilson tells
MTV Multiplayer that it's still possible he'll rise from the dead.
Wilson admits that the dev team was divided on the topic of bringing back classes. "But after we've established
Diablo 3 as its own game with its own type of gameplay and experiences," he said, "I wouldn't be opposed to looking at old classes ... We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road." Wilson also said they designed the Witch Doctor so there would be room for the Necromancer. Now that we've got that settled, you can go back to
complaining over the art style.
by Ross Miller Aug 7th 2008 6:45PM
Filed under: Microsoft Xbox 360, Adventure, RPGs

click to embiggen
If you noticed in the
details to Fable 2's Collector's Edition, there was an "Otherworldly Bonus" for in-game content. Packaged with the announcement were screenshots, including one conspicuously labeled "Fable2_MasterChief.jpg." Yep, that's not just a coincidence, you're looking at a faux-medieval variant of the
Halo superstar. (
Halo 3 ending spoiler alert) I guess we know what universe he crash-landed in.
And here we thought
Minstrel Chief was the only
Halo reference we'd find.
Fable 2 is coming October 21 for US and October 24 for Europe.
by Ross Miller Aug 7th 2008 1:00PM
Filed under: Microsoft Xbox 360, Adventure, RPGs
click for more Fable 2 imagery
Although we already knew
Fable 2 was arriving in
October, Lionhead Studios has
revealed the awaited title will hit US store shelves, then proceed to raise a family while it waits to be purchased, on October 21. European gamers can expect the game days later on October 24. For those who want to start padding their virtual wallets early, the Xbox Live Arcade
Pub Games will land August 13.
Lionhead also unveiled an image of all that you can expect to get if you pick up the Limited Edition copy of the game. Details of the LE after the break.
[Via
X3F]
Continue reading Fable 2 lands Oct 21 in US, Oct 24 in Europe
by Alexander Sliwinski Aug 7th 2008 10:56AM
Filed under: PC, Microsoft Xbox 360, RPGs
BioWare co-founder Greg Zeschuk was talking to
MTV Multiplayer about the company's upcoming
Dragon Age, when he took a left turn at Alpha Centauri and discussed future
Mass Effect DLC. He tells the site that it's still a trilogy and that the company is "looking at some other post-release content." He won't confirm anything, but says the company is "talking about" more DLC.
The space opera has only had one episodic DLC adventure with
Bring Down the Sky, which was made available
free for PC purchasers of the game. Since then, the space around The Citadel has been pretty quiet ... but not in that normal space sort of way ... you know what we mean.
by Ross Miller Aug 7th 2008 2:00AM
Filed under: Nintendo DS, RPGs
As with most of Square Enix's release dates, it's best to put a clarifying asterisk next to it. For
Infinite Undiscovery, that simultaneous worldwide release was actually a
9-day span. For
Final Fantasy XIII, it's
PS3 Only ... in Japan (at least
for now). Let's revisit the end of that
Chrono Trigger DS teaser: "2008. Winter.* (Except for Europe)." Those across the pond will have to wait until Early 2009, according to Square Enix (via
CVG). All we can offer is condolences and some screenshots that -- surprise -- look
exactly like the 1995 rendition.
[Via
DS Fanboy]
by Jason Dobson Aug 6th 2008 3:58PM
Filed under: Sony PSP, RPGs
It's true that
Phantasy Star of today is hardly recognizable to those who grew up
playing with talking cats, but that probably doesn't keep Sega awake at night, especially given reports that its PSP RPG
Phantasy Star Portable has been difficult to keep in stock since it was released in Japan last week.
The pint-sized version of
Phantasy Star Universe has shown
Monster Hunter-like momentum, apparently flying off Japanese store shelves, with both
Wired and
AkibaBlog reporting that 90% of the original shipment went out the door on July 31, the first day it went on sale. There remains no word as to when or if Sega will bring
Phantasy Star Portable to PSP owners outside of Japan, but we'll continue to save our meseta 'til it happens.
by Jason Dobson Aug 6th 2008 3:00AM
Filed under: Culture, Microsoft Xbox 360, RPGs
Tales fans likely don't need extra incentive to secure a pre-order for
Tales of Vesperia; the only question that remains is if they're happy with the regular version or want to pony up the extra gald for something shinier. Besides being wrapped in metal and artwork by series character designer Kosuke Fujishima, the $69.99
Tales of Vesperia special edition will also include a soundtrack CD celebrating a decade of console role-playing.
While specifics haven't been revealed, Namco Bandai notes that of the 25 songs included on the disc, a hefty 14 will be pulled from
Vesperia, with the remainder coming from
Tales of Symphonia (4),
Tales of the Abyss (3),
Tales of Phantasia (2) and
Tales of Destiny (2). However, as much as we enjoy our ears, this limited offering is a step back from the
Big Daddies and
cat helmets we're used to, though we doubt that will stop fans from switching their pre-orders over in the run up to the game's August 26 release.
by Randy Nelson Aug 5th 2008 10:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, RPGs, MMO
At this point, we think it's pretty safe to call BioWare's
KOTOR MMO the absolute worst-kept secret in gaming. After all, the game was all but announced during E3. (That's when EA boss John Riccitiello
confirmed it was in the works, you see.) Now comes
word that LucasArts is hiring testers with MMO experience.
Hmmm.
Specifically, the
job posting states that candidates will "
test MMO games for bugs" and "
strive to help make a competitive MMO." Really, now? It's something listed under the job requirements that has stirred up some intrigue, though. In order to get the testing gig, applicants must have "
strong familiarity and experience with gaming consoles and Windows based PCs." So, the
KOTOR MMO is multi-platform? Oh, you crazy secret-keepers.
[
TheForce.net via
Massively]
by Randy Nelson Aug 5th 2008 5:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, RPGs
It's no secret that BioWare's next big thing in the RPG world,
Dragon Age, is
coming to consoles at some point. Speaking to
MTV Multiplayer, the dev's co-president, Greg Zeschuk, indicated that the game will receive the sort of "port plus" treatment
Mass Effect did during its transition from 360 to PC.
"In the case [of
Mass Effect on PC] we worked really hard to make it even better than the console version," Zeschuk told MTV, adding, "That's the approach we're taking with
Dragon Age." Presumably he means
in moving from PC to consoles. Zeschuk also noted that BioWare's mantra with regards to each patform's version of its games is "very definitive and very specific." With a console
Dragon Age, one of BioWare's biggest tasks will be the reverse of
what it did for
Mass Effect on PC: taking a full-blown mouse and keyboard interface and making it play nicely with a controller.
by Ross Miller Aug 5th 2008 11:27AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, RPGs
North America?
Check. Europe? Check. Japan? We'll
come back to that one. Microsoft can now add Taiwan to its list of territories to have
Final Fantasy XIII grace the Xbox 360. At a game exhibition in Taipei (via
GNN Gamer), Microsoft executive Grace Chou announced the Chinese territory would be getting the Xbox 360 version, although she said it was currently undecided which localized variant (i.e. Japanese voices, English voices or both) would be used. Also unclear is what other Asian countries, if any, would get the Xbox 360 version.
Our fingers are crossed that this news matters at all before the
Mayan-predicted "spiritual transformation" (read: potential apocalypse) of 2012. Seriously, this game isn't coming for
a long time.
[Via
Kotaku]
by Justin McElroy Aug 5th 2008 9:00AM
Filed under: PC, Action, RPGs
We've all thought it before: Watching a favorite franchise go astray and knowing that if someone,
anyone would just lead you to the helm, you could right the ship. A few
Diablo III fans actually got the chance thanks to MTV, as they showed how they would take the game's new, more colorful art style and dunk them in the same dirty blacks and grays that every other game this generation has been dredged through.
What's more, their attempts have been judged by
Diablo III designer Jay Wilson, and it offers interesting perspective as to why Blizzard
didn't go a darker route. (Oh, and shocking spoiler alert: Fan art does not change his mind.)
by Jason Dobson Aug 3rd 2008 8:00PM
Filed under: Sony PlayStation 2, Adventure, RPGs, Simulations
Last year's
Ar tonelico: Melody of Elemia was one of the strangest titles we'd ever played from
NIS America, and coming from a company that let us possess watering cans in
Phantom Brave and do turn-based strategy as a side-scroller in
GrimGrimoire, that's saying something. Offering equal parts role-playing and old school adventure, it was the included dating sim-style mechanics and the game's near-constant stream of sexual innuendo that gave
Ar tonelico its unique, acquired tasted.
NIS America now drops word that it plans to release the sequel this December for the PS2. According to the publisher, this time around
Ar tonelico 2 will challenge players by having them manage relationships between the game's sultry mechanical dolls known as Reyvateils, adding that "if their emotions are more closely synced, the stronger the magic becomes." We knew there was a reason to keep the PS2 around...magic lesbian robots.
[Thanks, Dennis]
by Griffin McElroy Aug 3rd 2008 11:30AM
Filed under: PC, RPGs, Strategy, MMO
Do you find it difficult to slip the fact that you conquered a certain titular
Lord of Terror into your daily conversations? Feel insecure when bragging about your latest successful
Zerg Rush to your colleagues? Blizzard's got your back -- in a recent interview with MTV Multiplayer,
World of Warcraft lead designer Jeff Kaplan revealed that
there will be achievements in Blizzard's next two highly anticipated projects,
Diablo III and
Starcraft II.
These achievements will join the
recently revealed achievements for WoW (which will make their debut with the
Wrath of the Lich King expansion) -- however, Kaplan revealed that eventually, achievements from the three games will be linked to your Blizzard account, forming a "Blizzard Level". Kaplan likened the system to the Xbox Live gamerscore -- only without all the embarrassment one must suffer after earning 780 points from
Pimp My Ride.
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