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Portable N+ subtracts $10, adds delay


The inevitable "Is that a ninja in your pocket?" jokes will have to wait a little while longer – two weeks, to be exact – as Atari has announced a release date set-back for the DS and PSP versions of N+. The games, which both include features, puzzles, and even screen-scrolling schemes exclusive to their respective platforms, will sneak onto shelves August 26. They were originally slated for August 12.

They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of N+ (or both) they'll only set you back $19.99. Arigato, Atari!

Source – DS Fanboy
Source – PSP Fanboy

EA dates Godfather 2 for February 2009


EA has opened the briefcase on Godfather 2, revealing that the sequel you can't refuse will ship for the Xbox 360, PS3 and PC in February 2009.

EA also shed a bit more detail on the previously revealed "Don's View," which promises to kiss the gameplay with a touch of strategy. Here you'll build up, expand, and defend crime rings against rival families by hand picking "Made Men," and sending them out onto the streets to do your bidding. Godfather 2 will also include the previous game's BlackHand control scheme, promising "more visceral hand-to-hand brutality" this time around. As the old saying goes, if you want something done right, do it yourself.

Realtime Worlds speaks up on Crackdown sequel

Many 360 owners would really love a sequel to the superpower-infused crime fighting favorite, Crackdown. From the sound of things, developer Realtime Worlds would really love to return to the game's open-world universe – and is actually mighty upset that it didn't immediately upon finishing the original.

VG247 spoke to Realtime Worlds studio head Colin Macdonald at the recent UK Develop event, where he said that not starting work on Crackdown 2 straight away "Was a horrible, horrible decision that we still dwell on." Why not just do it, then? Macdonald explained that it was all about sales. "The numbers just didn't add up," he admitted. "We're not in the business of doing things because we'd like to, if we can't guarantee that it makes sense for the company." Instead it moved on to something new, and RTW has been happily cranking away on its crime-themed MMO, GTA Online APB, since.

Still, Macdonald related that the dev could revisit Crackdown once APB wraps. "I don't think the door's closed," he revealed, adding, "Hopefully in the future we'll have the resource and something can be worked out with Microsoft." The house Bill Gates built might have already worked something out, though – with another developer.

SOCOM beta kicks off Sept. 1 for pre-orders


Right, so there's good news and bad news about the SOCOM: Confrontation beta details released today. It's still pretty early in the morning, let's go good news first. The good news is that, if you pre-order the game at GameStop, not only will you get an invite to the beta of the game that kicks off Sept. 1, you'll also receive codes that you can give to two friends so you can all play together until it wraps up on Sept. 30.

The bad news? Those who'll get entry by having purchased the June issue of Qore won't be able to join in the fun until Sept. 8, which is sure to be a bitter pill if you bought the digi-mag just for the beta invite rather than the peerlessly charming Veronica Belmont.

[Via The Real SOCOM Blog]

The Indiana Jones game that LucasArts doesn't want you to know about ... yet


Click to embiggen

I was lucky enough to be able to go up to George Lucas' ranch this Sunday to see a screening of The Clone Wars and to interview the man himself, along with director Dave Filoni and producer Catherine Winder. To top that off, they gave us an insider's tour of the inner working at Lucasfilm and LucasArts.

There's a gallery below filled with highlights from the tour, including the LucasArts gaming lounge, the playtester's room, and their mocap studio. However, the real highlight was... tons of concept art from the "so secret we won't even talk about it" Indiana Jones game that is still forthcoming. It was all dated 2005, so who knows if it'll still feature in the game, but the above image of Indy watching the Golden Gate Bridge being built gives us hope. Find out more after the break.

Continue reading The Indiana Jones game that LucasArts doesn't want you to know about ... yet

Spock to pimp new Trek MMO in Vegas


If you haven't been to the Star Trek Experience inside the Las Vegas Hilton, you might want to try and get yourself there on August 10th. That's when Mr. Spock himself, Leonard Nimoy, will be unveiling gameplay footage from the upcoming Star Trek Online.

This long-in-the-making and often troubled MMO has had a shaky path down the development road, and Vegas might be the perfect place for it to make one of its first appearances. Developer Cryptic could renew their Star Trek vows with a quickie wedding in true Trek style. One Vulcan Vow Renewal to go, please.

How to get Geometry Wars 2's 'Smile' achievement


The "Smile" achievement in Geometry Wars 2 seems to giving people a run for their 800 MS points. Rooster Teeth's new achievement site, Achievement Hunter, has produced a spiffy little walkthrough vid of how to painlessly get attempt to get the 25 gamer point reward. Nobody says it's going to be easy, but then the best rewards in life (that leave you feeling alone and used at the end of the day) never are.

[Via X3F]

Continue reading How to get Geometry Wars 2's 'Smile' achievement

Grand Theft Auto IV hitting PC on Nov. 18


So, who's very excited (or surprised) by confirmation that Rockstar's go-anywhere, shoot-anyone crime caper is coming to the PC? Well, the folks at Rockstar, obviously. "We are very excited to be releasing the PC version of Grand Theft Auto IV," said Rockstar Games founder Sam Houser. "The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can't wait for people to play it."

People can expect to start playing Grand Theft Auto IV, along with its "newly expanded multiplayer" modes, on November 18th if they live in North America, and November 21st if they live in Europe.

See Metal Slug 7 explode on DS

Is there some sort of global law that states SNK must make a new Metal Slug every year or face certain doom? We kid, but it seems that way, what with the series hitting its seventh installment and there being a larger proliferation of ports out there than Starbucks in Seattle.

Proclaiming that it is the "ultimate game," this trailer for the Nintendo DS version of Metal Slug 7 is all business. Loud, hot lead business. It's the first entry in the very action-packed series on Ninty's dual-screener, which seems from this video to be more than up to the sprite-pushing challenge it presents. There's nary a hint of slowdown, which tells us either the programmers are ace or the video is sped up. Surely it's the former. We'll know for certain when the game hits – nay, demolishes – shelves in November.

PS3 BioShock's 'survivor mode' finally explained


After revealing special Trophies a couple days ago for the "survivor mode" in the PS3 port of BioShock, developer 2K Marin finally saw fit yesterday to explain what the new setting is all about. The wait was definitely not worth it as the PS3 "exclusive" mode isn't much more than a very hard difficulty level for the game.

2K's BioShock site, The Cult of Rapture, explains that in survivor mode there are no extra enemies, but the citizens of Rapture are tougher and deal more damage. Vita-Chambers will also provide less EVE back when dying, so there is some penalty. Players are also expected to take their time in the new mode and learn to utilize some of the "hardly-ever-bothered-with-'em" plasmids like Target Dummy and Enrage. All this secrecy over an extra difficulty mode was just so contrived. 2K, would you kindly never do that again?

Some humans destroy Destroy All Humans! PSP


It seems the folks in charge at THQ have decided to disappoint all humans who were anxiously awaiting the PSP outing of Destroy All Humans! Big Willy Unleashed. Though the three of you absolutely nobody will lament this particular cancellation, IGN reports that it was at least done for the right reasons. Said a THQ representative: "Basically, the PSP version was cancelled because of control issues."

With the game being designed specifically for the Wii, "the controls simply didn't translate well, and instead of pushing out the product with translated controls, it was cancelled." From the player's perspective, it sounds like it was the humane thing to do, but we wonder how many PSP games would be left if all developers adopted this particular stance on controls.

[Via PSP Fanboy]

Capcom: Spyborgs undergoing 'significant overhaul'

Shown for the first time at the company's Captivate 2008 event in June, Capcom's Wii-exclusive action title Spyborgs is undergoing some serious ... re-tooling. This news comes as little surprise, considering the game was a complete no-show at E3.

In an official forum post, Christian Svensson, Capcom's senior director of strategic planning & research, said, "You won't see new [Spyborgs] assets for several more months," adding, "We're refining it considerably (pretty much as significant an overhaul as Dark Void underwent from its first announcement to its first big reveal)." Hoping to quell fears that the game has outright stalled, Svensson assured that, "I have seen a new build recently though. It's coming along nicely."

[Via Go Nintendo]

Gears of War 2 to feature optional gore filter


Sometimes, all the relentless, in-your-face your-face-is-off violence really gets to us. There are moments when the barrage of bullets ripping through unprotected flesh, or the shuddering chainsaws carving through the bones of an enemy make us wonder if we haven't just become desensitized and bored with our favorite hobby. It's even more depressing when we have to go home and see it all again in our video games.

We'll be able to, as the old folks say, turn it down a notch in Gears of War 2, as MCV reports that Epic's M-rated must-see saw sequel will feature an optional gore filter. It's mainly meant to placate parents who are tolerant of frenetic gun battles and ruthless monster murder, just so long as sparks (and not blood) come flying out of the stumps. The filter is also said to replace the naughty words uttered by the game's motley bunch of macho men ("See you in heck, locust motherfluffers!").

As young lads who were constantly teased and foiled by Phantasmagoria's shocking M rating, we certainly approve of Microsoft's implementation of parental control. Mind you, if you're a kid with a copy of Gears of War 2, you've likely utilized powerful parental control already -- otherwise known as the tantrum.

Hell hath no Fury, neither does anyone else now


Auran's reportedly $13.2 million PvP-based MMO disaster Fury will shut down within the next 48 hours. The official Fury forums announced those handling the game could not find a way to keep the servers running, so both the game servers and Fury forums will shut down imminently.

We're not exactly sure who was running Fury, as developer Auran shut down late last year after the game failed to catch on. Obviously, we know this comes as a shock to the handful out there still playing Fury, but there's whole worlds of MMO titles out there to explore. We know it's hard, but it's best to accept it and move on.

[Via Massively]

Left 4 Dead on PS3? 4geddaboudit ... 4 now


Despite what OPM says, Valve's zombocalypse game Left 4 Dead is not coming to PS3, according to Valve. IGN spoke with Doug Lombardi, information guru at the house of Newell, who informed the site there is no PS3 version of the game "currently in production."

Not so fast, OPM could still be on the ball. Lombardi may be speaking specifically on behalf of Valve -- which is all he can really speak for -- and perhaps EA is developing a PS3 version separately. That worked out really well when EA did the same for Orange Box on PS3, didn't it?

Gallery: Left 4 Dead

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